4 research outputs found

    Population protocols with faulty interactions: The impact of a leader

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    We consider the problem of simulating traditional popula-tion protocols under weaker models of communication, which include one-way interactions (as opposed to two-way interactions) and omission faults (i.e., failure by an agent to read its partner’s state during an inter-action), which in turn may be detectable or undetectable. We focus on the impact of a leader, and we give a complete characterization of the models in which the presence of a unique leader in the system allows the construction of simulators: when simulations are possible, we give explicit protocols; when they are not, we give proofs of impossibility. Specifically, if each agent has only a finite amount of memory, the simulation is pos-sible only if there are no omission faults. If agents have an unbounded amount of memory, the simulation is possible as long as omissions are detectable. If an upper bound on the number of omissions involving the leader is known, the simulation is always possible, except in the one-way model in which one side is unable to detect the interaction

    Gathering in dynamic rings

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    The gathering (or multi-agent rendezvous) problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem; and we establish several results. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather within low polynomial time. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that

    Gathering in dynamic rings

    No full text
    The gathering (or multi-agent rendezvous) problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity; i.e., dynamic graphs that are however connected at any point in time. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem; and we establish several results. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather within low polynomial time. In particular, the algorithms for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. Indeed, we prove that, without chirality, knowledge of the ring size n is strictly more powerful than knowledge of the numb

    Mediated population protocols: Leader election and applications

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    Mediated population protocols are an extension of popula-tion protocols in which communication links, as well as agents, have internal states. We study the leader election problem and some applica-tions in constant-state mediated population protocols. Depending on the power of the adversarial scheduler, our algorithms are either stabilizing or allow the agents to explicitly reach a terminal state. We show how to elect a unique leader if the graph of the possible interactions between agents is complete (as in the traditional popula-tion protocol model) or a tree. Moreover, we prove that a leader can be elected in a complete bipartite graph if and only if the two sides have coprime size. We then describe how to take advantage of the presence of a leader to solve the tasks of token circulation and construction of a shortest-path spanning tree of the network. Finally, we prove that with a leader we can transform any stabilizing protocol into a terminating one that solves the same task
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